Terry L. Ernsberger About
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Email: terry@worldofterry.com



Art Skills:      
3D Modeling, 3D Character & Prop Animation, Illustration, Logo Design, Storyboard Art, Photography, Video & Sound Editing, Web Design
Software Skills:      
3D Modeling: Maya, ZBrush, Mudbox, UV Layout Illustration: Photoshop, Illustrator
Texturing: Maya, ZBrush, Mudbox, Quixel Editing: Premiere
Animation: Maya, Flash Website Design: Dreamweaver
Special Effects: After Effects, Premiere Microsoft Office Suite of programs




3D Artist/Layout, Animator, Writer
Self Employed - Freelance
January 2015 - Present

Creating 3D models, illustrations and video productions for various companies; designing & developing multimedia materials, logo design, storyboarding

Currently developing an animated short film entitled "Amazing Encounters" from initial thought through final edit.

  • Set design and building complex set and prop models with organized, efficient, polygonal topology including: vehicles, buildings, plant life, terrain and complete master set environments.
  • Creating character models that are constructed with organized, polygonal topologies.
  • Storyboarding and creating an animatic of the film.

Created an animated short film entitled "Alien Antics!" from initial thought through final edit

  • "Alien Antics!" won Best Animation at the Macabre Faire Film Fest in New York, received an Honorable Mention at the After Hours Film Society Festival, and took home several Official Selection awards in festivals from around the world (please see complete listing at the end of my resume).
  • For "Alien Antics!":  I wrote the script, created the design and layout, all the 3D models, cinematography, sound design, visual effects, lighting, compositing, texturing, rendering, editing, and directed the film.

Layout Artist and Backgrounds for the feature film "Quest for the Lost Treasures of Light"

  • Creating the overall look of the environment.
  • Creating and building 3D models of the environment including buildings, vehicles, and props.
  • Turning 2D storyboards into 3D shots.
  • Establish staging through character blocking, camera positioning, and animate camera movement.
  • Ensuring proper technical set up or other departments of all shots to be animated.

Used: Maya, Mental Ray, ZBrush, Mudbox, Quixel, and UV Layout to create the 3D models; Premiere to edit the film; Photoshop to create the graphics; After Effects to create the special effects.

3D Artist (contract)
Michael Heagle Productions
November 2015 - March 2016
Minneapolis, MN 

  • Specializing in hard surface 3D models in for the film "Skull Face: City of Masks".
  • Models built using both high and low polygon count.
  • Building highly detailed 3D models including vehicles, architecture, and assorted props, and many other 3D environmental assets.
  • Programs used: Maya, Mental Ray, Quixel, UV Layout, and Photoshop.

Layout/3D Artist (contract
DeGoya Productions, LLC
Mountain View, CA
October - December 2015

  • Created the backgrounds and layout for the trailer to the animated film "Menino do Reo" including buildings, props, plant life, and terrain.
  • Models built using both high and low polygon count.
  • Used Maya, Mental Ray, UV Layout, Quixel, Photoshop, and Premiere to create 3D models & custom textures.

Graduate Student

Academy of Art University
San Francisco, CA
June 2011 - December 2014

  • Obtained my Master of Fine Arts in 3D animation with a GPA of 3.8, graduating with honors.
  • Areas of concentration are animation and 3D model construction.
  • My Master's thesis film would go on to win several awards.


U.S. Forest Service
Alturas, CA
August 2006 - November 2011

  • Responsible for organizing, planning, supervising, and performing archaeological inventory of project areas.
  • Led archaeological survey crews, conducting literature reviews, and site assessments.
  • Developing solutions that demonstrated positive approaches to completing work assignments, while saving time and conserving the budget allocations.
  • Employed ArcGIS, ArcMap, ArcPad, and GPS Garmin to accurately plot site data information into the database and to create various maps for archaeological reports.

Director of Multimedia Production

GreystoneNet, Inc.
October 2000 - July 2006
Atlanta, GA

Multimedia content development specializing in animations and illustrations of medical procedures

  • Creating entertaining yet medically accurate drawings and interactive animations using Photoshop, Premiere, Flash, Dreamweaver, After Effects, and Illustrator.
  • Making recommendations and outlining format and manner of the presentation and also consults with clients during pre-production, production, and post-production activities to meet the client’s goals.
  • Designing and building websites employing Dreamweaver.
  • Creating visual content using InDesign, Photoshop, Illustrator.
  • Director, cinematographer, and editor for live action programs; employing Premiere and After Effects for editing and special effects.

Multimedia Production Artist

Avid Design
Norcross, GA
April 1998 - May 2000

Creating original multimedia content for the web and videos

  • Designing and building websites, interactive CD-ROMs, and graphic designs using Adobe Photoshop, Premiere, Flash, and After Effects.
  • Designing and developing highly complex, diverse, and sophisticated multimedia materials, including video-based products.
  • Advising on the technical advantages and limitations of various formats, styles, media, and methods of reproduction, recommending those that most effectively address the client’s objectives.

TV Commercial Production

Medford, OR
December 1995 - March 1998

Producer, director, writer, cinematographer, and editor on video commercial productions

  • Directing the work of actors, narrators, musicians, set designers and other technical personnel to produce all requirements for a finished video production.
  • Selecting scenes and events to be film/recorded and determining the appropriate background, color, lighting, and action.
  • Establish staging through character blocking, camera positioning, and appropriate lighting for the scene.
  • Advising on the technical advantages and limitations of various formats, styles, media, and methods of reproduction, recommending those that most effectively address the client’s objectives.
  • Participating in and leading the development of multimedia and graphics-related products to ensure client needs are addressed.




Master of Fine Arts in 3D Animation
Academy of Art University - San Francisco, CA

Bachelor of Arts in Archaeology
University of Texas at Austin - Austin, TX

Bachelor of Science in Motion Picture Production
University of Texas at Austin - Austin, TX





Best Animation Winner
Macabre Faire Film Fest, Mastic Beach, NY

Honorable Mention Winner
After Hours Film Society Festival, Downers Grove, IL

Official Selection:
Purbeck Film Festival, Wareham, Dorset, England
Comedy Cluj International Film Festival, Cluj, Romania
401 Film Fest, West Warwick, RI
Soo Film Festival, Sault Ste. Marie, MI
I Filmmaker International Film Festival, Marbella, Spain
Multivision Film Festival, St. Petersburg, Russia
The Long Day Short Film Festival, Alameda, CA
Athens Animfest, Athens, Greece
Lilliputian Film Festival, St. Louis, MO

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